3D studio
FiveM MLOs and 3D assets,from polygon to game.
FiveM MLOs, interiors, exteriors, mappings, scripts and vehicles for GTA & FiveM, modelled, textured, performance-tuned and tested in game. Buy finished assets in the shop, or talk to us about a custom project. Compatible with ESX, QBCore and standalone.
- In-house 3D pipeline
- GTA/FiveM expertise
- Performance-optimized
- Tested in-game

The pipeline
Four stages. One standard.
Every asset travels the same road, from the first polygon to a test in the running game. Nothing leaves the studio that we haven't seen in-game ourselves.

- 01
Concept & references
Briefing, reference images, feasibility, we clarify what gets built before building.
- 02
Modeling
Clean mesh with well-planned topology, the foundation for everything else.
- 03
Textures & LODs
PBR textures and detail levels so the asset looks good AND performs.
- 04
In-game test
Only when it runs, streams and doesn't stutter in the game is it done.
Services
What comes out of the studio
Vehicles
Custom cars and lore-friendly vehicles with clean topology, interior detail and working LODs.
Maps & MLOs
Walkable interiors, exteriors and complete mappings that blend into the world, compatible with ESX, QBCore and standalone.
Props & assets
From street signs to complete sets, everything your world needs.
Optimization & LODs
Existing assets too heavy? We bring them down to streaming-friendly weight.
FiveM integration
Delivered streaming-ready, including installation support for your server.
Custom projects
Special requests welcome: tell us your idea, we'll tell you honestly what's possible.
Selected work
Built, not bought in.
Excerpts from studio projects: interiors, estates and meeting points, each with set collision, hand-placed lighting and clean navigation.
Shots from Nobody Workz studio projects.
How it works
From briefing to handover.
Studio requests run entirely through the customer portal, no ticket ping-pong, no lost Discord thread. You can see which phase your project is in at any time.

Describe the project
Enter a title, pick a type, vehicle, MLO/interior, map, character, logo, animation, script or other, and rate the complexity. Type and title determine the questions in the next step.

Set the frame
Give a budget range and target date, plus a short description with reference links or a mood board. That is enough for us to cut a realistic quote.

Clarify the details
Depending on the project type you get targeted questions, for an MLO, for instance, the location on the map, style and mood, adjacent maps, and specific challenges such as performance, collisions or sight lines. Files are uploaded right along with it.
After that, in the portal
- Request
- Briefing
- Quote
- Order
- In progress
- Review
- Done
Every phase is visible in the portal: accept quotes there or request changes, approve variants with one click, milestones arrive with a test-server link to look at, and files plus the invoice sit with the order at the end.
Start a request in the portalShots from the live portal, as of July 2026.
Studio × hosting
We build worlds and run them, too
Most studios deliver and disappear. With us, your asset comes from the same company that keeps your server running, paths don't get shorter than that.
- Asset installation directly on your server, no third parties
- Performance issues? We see the server AND asset side
- One contact from idea to go-live
Need not just the assets but the machine underneath them? Then take a look at our FiveM servers.
Looking specifically for walk-in interiors? Everything about FiveM MLOs · FiveM vehicles


Tell us what you want to build
Send us your concept, your references or just a rough idea, we'll get back to you with an honest assessment.










