Skip to content

Note: Studio commissions are accepted selectively right now — our focus is on the hosting lines.

Game server · Project Zomboid

Project Zomboid serverwith Build 42 and mods.

A server of your own for your group: Build 42 installs itself, and you change mods and sandbox settings right in the files.

from€9.99/ monthNo VAT charged under the German small-business scheme (§ 19 UStG).

  • Build 42 multiplayer
  • 4–32 slots
  • SFTP & file manager
  • DDoS protection
Project Zomboid server with Build 42 and mods.

01

What you get

A dedicated server that keeps running when nobody is online.

Since 29 July 2026, Build 42 is the stable version of Project Zomboid, multiplayer included. Our server installs the default branch of the official dedicated server (Steam app 380870), so you get Build 42 without entering a beta branch. With auto-update on, the server pulls patches itself on the next restart.

The world persists while your group is offline. Zombies keep migrating, crops keep growing, and nobody has to leave their PC running as host.

Term and cancellation

02

Hardware and ports

The values our template starts with.

How much memory you need depends mostly on players and mods. Build 42 needs noticeably more memory than Build 41, especially with long mod lists.

Ports are preconfigured and shown in the customer portal. You do not need to open anything.

ValueTemplate
Memory (minimum)4 GB
Memory (recommended)6 GB
Slots4–32
Port Game (UDP)16261
Port Steam (UDP)16262

03

Settings

The essentials in the portal, the rest in the files.

In the customer portal you set the basics. Everything else lives in the server files, which you edit in the file manager or via SFTP: the server config in Zomboid/Server/<servername>.ini and the sandbox rules in <servername>_SandboxVars.lua.

  • Server name (internal)
  • Admin user name
  • Admin password
  • Auto-update

04

Playing in four steps

From order to first zombie.

  1. Pick Project Zomboid in the shop and choose the slot count.

  2. Pay. The server sets itself up and starts.

  3. Set the admin password in the portal and add mods to the .ini if you like.

  4. In game choose "Join", enter the IP and port 16261, and connect.

05

Worth knowing

The most common questions from groups starting out.

Check mods for Build 42
Many Build 41 mods do not work, or only partly work, under Build 42. Check in the Workshop whether a mod is marked for Build 42 before adding it to the .ini. An incompatible mod is the most common reason a server fails to start.
Adding mods
In the server .ini, Workshop IDs go into the WorkshopItems= line and mod IDs into the Mods= line. The server downloads them on the next start.
Set the sandbox before the first start
Settings like zombie population, infection or loot rarity work best in a fresh world. Change SandboxVars.lua before your group starts playing if you can.
Back up before big changes
In the portal one click turns on a daily backup, kept for seven days. Before a big mod update, a manual backup is still worth it.
  1. 01

    Does the server run Build 42?

    Yes. The server installs the default branch of the official dedicated server. Since 29 July 2026 that is Build 42.

  2. 02

    Can I use Workshop mods?

    Yes. Add Workshop IDs and mod IDs to the server .ini and the server downloads them on the next start. You edit the files in the file manager or via SFTP.

  3. 03

    How many slots do I need?

    As many as will play at the same time. Our template starts at 4 and goes up to 32 slots. You can change the slot count later in the portal.

  4. 04

    Can I upload my single-player or co-op save?

    Yes, via SFTP. Upload the save into the server save folder and set the world name in the .ini to match. Make a backup first.

Project Zomboid

Your world, your server

Configure the server in the shop, pay, connect. Cancel monthly.